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Import the parts of a Figma design that should survive into the project: assets, brand values, editable components, motion, or storyboard states. HyperFrames stores the result locally so the render does not depend on Figma. The same cursor and the same clicks land on both panels. Only the imported side responds — the field takes text, the button runs its states. One side is pixels, the other is a component.

What you can import

Assets, tokens, and components use Figma’s REST API and can run headlessly. Motion and shader data can come through a compatible Figma connector; if that surface is unavailable, provide a native export instead. Storyboard reconstruction uses ordinary frame exports plus the agent’s analysis.

One-time setup

Most people only need one connection: Do both if your project needs everything; each is independent, so it doesn’t matter which you set up first.

Step A — Figma token (assets, tokens, components)

Needed for anything you run from the hyperframes figma CLI.
1

Mint a token

In Figma: Settings → Security → Personal access tokens → Generate new token.
2

Check these scopes

Read-only is all it ever needs — the integration never writes to Figma. On most accounts (not Figma Enterprise), check exactly these three:
  • File content — Read-only
  • File metadata — Read-only
  • Library content — Read-only — easy to miss, and without it tokens 403s the moment it tries the published-styles fallback
On a Figma Enterprise plan, also check Variables — Read-only to pull brand colors directly via tokens. Not on Enterprise? Skip it — tokens falls back to published styles automatically, or use the MCP connector (Step B) instead, which reaches variables on any plan.
3

Export it

Add the line to your shell profile or the project’s .env so future sessions skip this step. The token can read files that its Figma account and scopes allow.

Step B — Figma connector (motion, shaders, and a token-free path to brand colors)

No token, no scopes to pick — connect it once when your agent asks (a one-click OAuth) and it stays connected. This is also a convenient way to read the brand values used by a selection when the REST variables endpoint is unavailable on your plan. Connector availability and usage limits depend on Figma’s current plan and client rules, so the agent should batch requests and cache the result.

Import an asset

The node renders over REST, lands frozen under .media/images/, and the command prints a ready-to-paste <img> snippet:
  • --format svg|png|jpg|pdf (default svg). SVG for logos and vectors — scalable and animatable. --format png --scale 2 for raster fidelity.
  • Accepted refs: a full Figma URL with ?node-id=… (right-click a layer → Copy link) or fileKey:nodeId shorthand. Asset and component imports always target a specific node; only tokens takes a bare fileKey.
  • Idempotent: the manifest records fileKey:nodeId:format:scale:version, so re-running reuses the file unless the design actually changed in Figma.

Pull your brand

Reads the file’s variables (or published style metadata), writes a figma-tokens.json sidecar plus a binding index, and prints entries for the composition’s data-composition-variables. Scenes that reference those roles use the same local values. Run tokens again when the Figma file changes.
Import tokens before components. That’s what lets an imported component’s colors link to your brand variables instead of baking duplicate literals.

Import a component

The frame’s node tree becomes editable HTML at exact Figma geometry, packaged under compositions/components/<name>/. Vector and boolean-op nodes that don’t map to clean HTML auto-rasterize through the asset path. Colors bound to a Figma variable resolve against your imported tokens:
  • Bound to an imported token → emitted as var(--brand-slug, #0066FF) — a later brand refresh propagates into the component.
  • Bound to a token you haven’t imported → the literal color is used and the element is flagged data-figma-unresolved. The command tells you; run tokens on the source (or library) file and re-import to link them.
Matching is by exact Figma ID only — never by hex value — so a coincidentally-shared color can’t create a false brand link.

Motion, shaders, and storyboards

These run through the /figma agent skill:
  • Motion — a Figma Motion timeline (keyframes, easing, repeats) translates structurally into a paused, finite GSAP timeline registered on window.__timelines, seekable frame-by-frame like any hand-authored animation, and editable afterward. Tracks that can’t translate faithfully fall back to a baked video clip — the agent tells you which path it took and why.
  • Shaders — Figma’s export path doesn’t execute shaders, so the default is a native Figma export (PNG or Motion MP4) imported as an asset/clip.
  • Storyboards — a section of scene frames is decoded, not slideshowed: repeated elements become continuity clues and the differences between frames become motion or interaction. A connector is not required for this path.

Provenance and refresh

Every import records where it came from (fileKey, nodeId, version) in .media/manifest.jsonl. Nothing in a rendered composition points at Figma — assets are files, tokens are variables, motion is a timeline. When the Figma file moves on, re-running the same import commands re-pulls only what changed.

Troubleshooting